It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 25 -- The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 20 The user attacks the target's legs swiftly, reducing the target's Speed stat. TM48 Round 60 15 -- The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy.
It can also be used to illuminate caves. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target. TM78 Bulldoze 60 20 The user stomps down on the ground and attacks everything in the area. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows.
The copy serves as the user's decoy. TM93 Wild Charge 90 15 -- The user shrouds itself in electricity and smashes into its target. It also damages the user a little. It may also lower the target's Defense stat. Its added effects vary depending on the user's environment.
Hitting a target raises the Attack stat. TM Confide -- -- 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power.
It can also be used to move heavy boulders. Cross Chop 80 5 -- Details The user delivers a double chop with its forearms crossed. Critical hits land more easily. Dynamic Punch 50 5 Details The user punches the target with full, concentrated power. It confuses the target if it hits. Feint 30 10 -- Details An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. Fire Punch 75 15 10 Details The target is punched with a fiery fist. Focus Punch 20 -- Details The user focuses its mind before launching a punch.
It will fail if the user is hit before it is used. Hammer Arm 90 10 Details The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. Ice Punch 75 15 10 Details The target is punched with an icy fist. It may also leave the target frozen. Karate Chop 50 25 -- Details The target is attacked with a sharp chop. Meditate -- -- 40 -- Details The user meditates to awaken the power deep within its body and raise its Attack stat.
Rolling Kick 60 85 15 30 Details The user lashes out with a quick, spinning kick. It may also make the target flinch. Dual Chop 40 90 15 -- The user attacks its target by hitting it with brutal strikes.
The target is hit twice in a row. It reduces the targets' Speed stat. Fire Punch 75 15 10 The target is punched with a fiery fist. Focus Punch 20 -- The user focuses its mind before launching a punch.
Helping Hand -- -- 20 -- The user assists an ally by boosting the power of its attack. Ice Punch 75 15 10 The target is punched with an icy fist. Iron Tail 75 15 30 The target is slammed with a steel-hard tail. Low Kick?? Magnet Rise -- -- 10 -- The user levitates using electrically generated magnetism for five turns. Shock Wave 60 -- 20 -- The user strikes the target with a quick jolt of electricity. Once the king of Electric Types, Electivire has been dethroned It's not a bad attacker by any means, but we do have better options now.
Thunder Shock is the superior fast move of choice, featuring very fast energy generation but poor damage output. Low Kick is a pretty bad move unfortunately. Either Thunder Punch or Ice Punch are chosen for their lower energy cost, which lets them bait shields. The former benefits from STAB, while the latter offers wide coverage, including against Electivire's weakness to Ground-type foes. Flamethrower is a move limited to Community Day events and Elite TMs, but not as desirable due to its higher energy cost and somewhat irrelevant coverage.
Electivire is a risky Pokemon for Great League, with a high offensive stat distribution, and a powerful moveset. As an Electric-type, Electivire competes among many other Electric-types in this league for a roster slot, and find it difficult to stand out among the crowd.
While its high ATK stat does make its powerful moves hurt more, the high risk of possibly fainting before dealing significant damage is often too much to ask for.
Even Raichu has more bulk than Electivire in this league, which is unfortunate for the furry PvE powerhouse. Electric-types generally don't have much use in Ultra League, which mostly centers around Giratina. While Ice Punch is a valuable tool against Giratina and other Dragon-types, the lack of bulk prevents Electivire from claiming wins against them. Electivire is a difficult Pokemon to use in Master League, as its stats aren't anything spectacular compared to the numerous legendary Pokemon in this league.
With a poor win rate against top meta picks, Electivire is mostly overshadowed by the much more prevalent Raikou. How to use: You need to know your Pokemon's exact level.
Community Discord Support Us. Sign In Register. Electivire Last Updated: October 31, Community Posts with Keyword Electivire All. How Shiny is Acquired. Because he's the Glameow Gotham deserves, but not the one it needs right now. Motor Drive Raises Speed if hit by an Electric-type move. The user must rest on the next turn. It may also cause paralysis. ATK damage. It may leave the target with paralysis.
It may also leave the foe paralyzed. It may also leave the target paralyzed. It may also leave the target with a burn.
The faster the user is than the target, the greater the damage. It can also break any barrier such as Light Screen and Reflect. Atk stat. The user may use any remaining electricity to raise its Sp. It can also be used to exit dungeons. TM Double Team nor 15 - - Heightens evasive-ness.
This may also leave the target with a burn. Its power and effects depend on the item. It may also lower the target's Sp. The user flinches if hit. The user must rest on the next turn to regain its energy. It may also lower the target's Defense stat. The Berry determines its type and power. TM Protect nor 10 - - Foils attack that turn. It may fail. This may also lower the target's Sp. Def stat.
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