Rift when is 1.5




















This bomb exploded into a number of bullet points outlining the latest features that players can expect from patch 1. For starters, we've got the Planar Attunement system. This system is being introduced to allow progression for level 50 players, and it awards attunement experience for any activity that would normally grant you experience points. With each level of attunement experience accrued, players are awarded attunement points that can be spent in attunement trees each associated with one of the six planes to grant further bonuses for their characters.

Also coming to the game are the Chronicles of Telara instances , which are one- to two-player instances designed for players just getting started on progression after reaching level For players looking for a bigger challenge, the team is introducing Master mode dungeons, which are much more difficult than the current tier 2 Expert dungeons. Of course, with the greater challenge comes greater rewards, such as Marks of Ascension, which allow players to purchase tier 1 raid gear.

For the PvP-minded, Accolades have been introduced into the game's Warfronts. These Accolades reward exceptional gameplay, such as getting the first kill of a match, killing a number of enemies without dying, or wiping out the entire opposing team.

The full details can be found on the official forum posts, and all of this is up and available for testing on the public test server. So what are you waiting for? Go do your duty to Telara, Ascended! Gragas is a dominant pick in professional play and a multi-position flex. Jhin is sitting at an acceptable power level in most respects, but the strength of his utility is a bit under where we'd like it to be. We believe that Kennen is close to having a healthy presence in the metagame, but he has yet to make an impact in high-level play.

We're amping up his laning phase by increasing his base AD and increasing the bonus movement speed gained from Lightning Rush. Lee Sin is a popular and powerful jungler that has been particularly dominant in high level play. In order to reduce how quickly he can burst down targets, we are softly reworking Iron Will so that it persists across two attacks but deals less damage with each hit. Lux is very close to being in a healthy spot in mid.

Pantheon has been struggling to find his place amongst other Baron laners in high-level play, so we're reducing the cooldown of Ult Grand Starfall to give skilled players more opportunities to make impactful plays. Starting with max Echo stacks means she has a few more options at level 1. Soraka is falling off a bit too much in higher levels of play after our last round of changes. We want her to have a higher payoff when she is successful at popping her only hard crowd control.

Tristana is underperforming at all ranks against compositions that she should be strong against, so we're reducing her offensive downtime to make her slightly less punishable throughout the game. Consistently across all skill levels, but particularly in higher skill games, Tryndamere has struggled as a laner but performed quite well as a jungler.

As a result, we also needed to rebalance some of his stats and abilities to make sure jungle Trynd was not overly buffed. Wukong is clearing the jungle too quickly, so we are removing his ability to amplify his damage against large monsters for his clear.

Note: The tooltip incorrectly stated that this passive could stack against any unit, while it only stacked on champions and large monsters. Ziggs is too powerful in the midgame where he can harass opponents and rotate around the map to demolish turrets more freely.

ASHE Ashe's utility is not quite hitting the mark in general, so we're boosting the Frost Archer's passive slow to give her more room to kite her opponents and set up her allies. CAMILLE Camille is dominant in multiple positions for highly skilled players, and we believe that she has too much flexibility in her position selection.

DIANA Diana is very close to being a viable jungler so we are giving her a light nudge to help her succeed a little more. Chum the Waters Hitbox adjusted to better match visual. GALIO Galio's tanky support build is performing a little too well in all skill levels which makes him an overly flexible pick.



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